Retro

Commodore 64 games

I started in the tech industry in the late 1980s at the age of 17, joining Ocean and Imagine Software as a games programmer. Both were Manchester / Liverpool powerhouses of the British 8-bit scene, converting arcade hits and movie licences for the Commodore 64.

We were all self-taught. There was no AI, no internet, no Stack Overflow, no YouTube — just a manual, a lot of trial and error, and learning to write assembly language / machine code directly on the hardware. A complete game was written by a single developer, working alongside shared graphics and a shared musician.

Below are some of the C64 titles I'm credited with, in order of release. Anyone remember loading games from cassette tapes — 5 minutes of loading screens and loading music before you could even play?

Multiplayer? Yes — your mates could watch you play while trying to wrestle the joystick off you.

Cobra — Commodore 64 screenshot

Cobra

Ocean · 1986

Shoot 'em Up

Army Moves — Commodore 64 screenshot

Army Moves

Imagine · 1987

Shoot 'em Up

Platoon — Commodore 64 screenshot

Platoon

Ocean · 1987

Shoot 'em Up

Rambo III — Commodore 64 screenshot

Rambo III

Ocean · 1988

Shoot 'em Up

Typhoon — Commodore 64 screenshot

Typhoon

Imagine · 1988

Shoot 'em Up (3D)

Batman — Commodore 64 screenshot

Batman

Ocean · 1989

Arcade

Robocop — Commodore 64 screenshot

Robocop

Ocean · 1989

Shoot 'em Up

Renegade III: The Final Chapter — Commodore 64 screenshot

Renegade III: The Final Chapter

Imagine · 1989

Beat 'em Up

S.T.U.N. Runner — Commodore 64 screenshot

S.T.U.N. Runner

Domark · 1990

Racing

Dream Raider — Commodore 64 screenshot

Dream Raider

Technodream Software · 1991

Platformer

Mobile

Mobile games

Fast forward a couple of decades to around 2010 and I decided I wanted to make mobile games. The best available tool for creating cross-platform games was Corona using the Lua language. I wrote and published two games for Android and iOS on the app stores as Jatzan jatzan.com.

WordBlitz — mobile game screenshot

WordBlitz

Jatzan · 2011

A free, fast-paced word game for iOS & Android. Tap the letters as they drop to spell words — longer words and rarer letters like Z score more. You get three minutes per round, with an online leaderboard to compare scores around the world.

Monty and the Mugwumps — mobile game screenshot

Monty and the Mugwumps

Jatzan · 2011

An arcade-puzzle game where Monty rescues his family from the Mugwumps. Drag Monty through the lair, tap to jump the laser beams and grab power-up pills across 80 levels — the first 30 are free in "The Story Begins".

Modern

Unity 3D games

And then in probably 2015 or so I picked up Unity 3D and C#, writing a few more games in my spare time. These are playable web demos — most are half-finished and need proper graphics, though Letter Pressure and Kivo Colours were released on iOS & Android.

Ball Break — Unity 3D screenshot

Ball Break

Unity 3D · c. 2010

Break the blocks with the ball. Aim with your mouse and hold to fire, destroy all the blocks before they reach you, and watch out for bombs dropping.

Aim & Fire — Unity 3D screenshot

Aim & Fire

Unity 3D · c. 2010

Knock off the creatures — the platforms can move, rotate and jump, so you need to time your shots.

Knock Thru — Unity 3D screenshot

Knock Thru

Unity 3D · c. 2010

Guide the ball through, avoiding any red objects. The first 7 levels illustrate some of the differences.

Tower Defence — Unity 3D screenshot

Tower Defence

Unity 3D · c. 2010

Drag the towers on from the buttons at the bottom. Largely working but in need of proper graphics.

Letter Pressure — Unity 3D screenshot

Letter Pressure

Unity 3D · c. 2010

Make words from falling blocks. Released (but not promoted) on iOS & Android.

Play demoReleased
Kivo Colours — Unity 3D screenshot

Kivo Colours

Unity 3D · c. 2010

A Mastermind clone. Released (but not promoted) on iOS & Android.

Play demoReleased